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1. Forty Two Is One - in Corporations and Alliances Summit [original thread]
42 is the universal number. cool H-Day
- by Small Miner - at 2006.05.10 13:43:00
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2. BoB - The rise and fall of an empire - in Corporations and Alliances Summit [original thread]
I would have to say the logic is there. All great powers do fall at some point in time. The real world history has proven that time and time again. But I would have to say for BOB it will be along way off. If you have looked at the eve map in-ga...
- by Small Miner - at 2006.05.10 13:39:00
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3. keeping the ISS cleaning service busy - in Corporations and Alliances Summit [original thread]
Edited by: Small Miner on 10/05/2006 13:22:41 I thought about what you said Butters, and I decided to read your charter before I criticized your statements. But this is where your membership should worry. 1)ôDay-to-Day operations - Member cor...
- by Small Miner - at 2006.05.10 13:21:00
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4. Top PVP Corporations - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Small Miner on 09/05/2006 18:14:28 Originally by: Sun Ra ISS NAVY Yeah Right.....What is your kill ratio? ISS have said they are neutrals so how can you be a top PVP corp.
- by Small Miner - at 2006.05.09 18:13:00
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5. Curse Coalition vs EVE - in Corporations and Alliances Summit [original thread]
Originally by: Butter Dog We were blue to the owners of the pipe, then the owners moved on and CC started shooting. Everyone knows this. And you didn't stop to think what would happen if the previous owners left. It is your own fault ...
- by Small Miner - at 2006.05.08 17:31:00
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6. keeping the ISS cleaning service busy - in Corporations and Alliances Summit [original thread]
The real motive of ISS is out. ISS doesn't need your membership to make isk.
- by Small Miner - at 2006.05.08 17:24:00
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7. keeping the ISS cleaning service busy - in Corporations and Alliances Summit [original thread]
Edited by: Small Miner on 08/05/2006 17:15:44 Originally by: Butter Dog Read the charter. Everything you could possibly wish to know is in there, including why corps leaving is a non-issue. As a sidenote, ISS is about the development...
- by Small Miner - at 2006.05.08 17:15:00
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8. A Diplomatic Discussion for CC and ISS - in Corporations and Alliances Summit [original thread]
I want to see bloodshed. I would like to see if the smaller alliance can get the best of the larger one. Plus then who do you think will turn their focus to next.
- by Small Miner - at 2006.05.08 16:24:00
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9. Curse Coalition vs EVE - in Corporations and Alliances Summit [original thread]
Edited by: Small Miner on 01/05/2006 19:46:59 I guess CC would like to check these two links out. Link Link I thought those that want to hunt you down for fun would enjoy. And if you decide to change your info, so here it is: Ori...
- by Small Miner - at 2006.05.01 19:46:00
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10. Mass murder in Jita... Concord WILL submit. - in Crime and Punishment [original thread]
I now understand about CCP allowing you to continue, then you would kill off the new customers and the game community will not grow. But what if you moved the actions to areas where more veterans are located? Or will these actions be considered ...
- by Small Miner - at 2005.09.29 19:12:00
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11. Mass murder in Jita... Concord WILL submit. - in Crime and Punishment [original thread]
Why would the "powers at be" want you to halt the op? I don't understand why you should stop the killing where large numbers of players play. You gave a warning to all that you would be in a certain area. For me I would just stay out of this are...
- by Small Miner - at 2005.09.29 15:16:00
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12. What ever happened to the purposed Ammo Changes? - in Ships and Modules [original thread]
Players asking for better mods is one thing but better ammo as well is nuts. The turrets and launchers all have increases to benefit players. Now we have players that want the ammo increase in a level as well. Soon we will have players with the ab...
- by Small Miner - at 2005.07.15 05:13:00
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13. Time for some New Mining equipment/skills? - in EVE General Discussion [original thread]
Do you guys want cheese for your whine? Just because players are finding problems in producing the dreads and freighters, is not reason to increase mining. The barges in my book are the Tech 2 ships. Because before they came, everyone had to min...
- by Small Miner - at 2005.07.13 21:46:00
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14. Kestrel with 4 std missile launchers - in Ships and Modules [original thread]
I am using a kestrel with 4 std launchers after patch. Skills to learn: Electronics 5% more CPU per lvl Engineering Management 5% more cap per lvl Engineering 5% more powercore per lvl Advanced Weapon Upgrade 2% less power needs for launchers and...
- by Small Miner - at 2005.07.07 04:33:00
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15. logging out in space is an annoyance, here is a suggested solution. - in EVE General Discussion [original thread]
It won't matter about where ships are out in a system. When Exodus comes out the local and scanning is going to change. You are not going to know who is in the system until you find them on scan. This will make it hard to move around already. N...
- by Small Miner - at 2004.11.17 16:35:00
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16. logging out in space is an annoyance, here is a suggested solution. - in EVE General Discussion [original thread]
It won't matter about where ships are out in a system. When Exodus comes out the local and scanning is going to change. You are not going to know who is in the system until you find them on scan. This will make it hard to move around already. N...
- by Small Miner - at 2004.11.17 16:35:00
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17. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
The game has the skill to limit the number of lab slots someone can have. Laboratory Operations. The max number of slots for any character is 6. So if you train you can run many slots. I can only run 5 at this time. I don't feel like training for...
- by Small Miner - at 2004.11.09 14:50:00
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18. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
The game has the skill to limit the number of lab slots someone can have. Laboratory Operations. The max number of slots for any character is 6. So if you train you can run many slots. I can only run 5 at this time. I don't feel like training for...
- by Small Miner - at 2004.11.09 14:50:00
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